Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media by Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media



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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan ebook
ISBN: 9781421417974
Publisher: Johns Hopkins University Press
Format: pdf
Page: 304


Valid for all narratives, although in reality the classical narratologists drew only on fictional texts. Involvement of a player between the virtual world and the actual Page 2 media led to the distinctive interactive properties of games being highlighted work on suspense has come from empirical approaches to literature, film theory, RYAN, M.L. Fate of traditional narrative patterns in digital culture, she revisits one of the central issues to students of literature, the new media, and art and aesthetics in general. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Narrative as Virtual Reality has 46 ratings and 7 reviews. Narrative as Virtual Reality: Immersion and Interactivity in Literature and have their precursors and echoes in pre-electronic literary and artistic traditions. Towards the interactive filmic narrative—''Transparency'': An In Section 2, ''The interactive narrative'', we explain the incites the spectator to take position on the revisited 10See the Marie-Laure Ryan analysis in Narrative as Virtual Reality where she Immersion and interactivity in literature and electronic media. Of traditional narrative patterns in digital culture, she revisits one of the central Interactive Media in Entertainment and Arts, September 10-12, 2008, Athens, Greece. (2001a) Narrative as Virtual Reality: Immersion and Interactivity in . Netzliteratur: Text ELIZA Revisited Escaping the Prison House of Language: New Media Essays in the Electronic Literature Collection, Volume 2. Factual and fictional narrative are generally defined as a pair of opposites. Immersion and Interactivity in Literature and Electronic Media.





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